Devlog 06 - Frustum culling, Enemies and an update to the Editor


Hey there!

Welcome back to this weeks devlog post. This week, I've started with adding some small features to the editor. These features allow me to change the object or its size and rotation of the object.

After making these small changes to the editor, I've fixed a smaller bug so the camera can't longer go under the terrain.

After the bug fix I've made a basic system for the enemies so they can move around in a given area and start following the player if he gets too close and if he gets too far again then the enemy just returns to it's area.

After implementing these basic movements to to the enemy I've implemented frustum culling to the game, so only the objects in the view frustum are now rendered.

The final thing I've added was the ability for the enemy to attack the player and hit him and also knock back. After the players life goes below 0, he dies, the enemies stops chasing him and a text saying "You died!" appears on the screen. 

As always, thanks for reading and feel free to leave your suggestions in the comment section. See you next week!  

Files

The Zombie Apocalypse.exe 51 MB
Feb 16, 2020

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