The Zombie Apocalypse Game
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Devlog
- March 07, 2020 by Dominik The Programmer#LWJGL, #LWJGL 3, #Java, #OpenGL, #Enemy, #Attack, #Game Developement, #Game, #Videogame, #Indie game, #indie game devlog, #zombie game, #programming, #coding, #devlog, #patreon, #custom game engine, #custom engine, #gamedev, #computer game, #pc game, #programmers life, #developer life, #coder life, #coders life, #developers life, #computer world, #apocalypse game, #GUI, #Health Bar, #Healthbar, #Health, #Armor, #Damage, #Random damage, #Items, #Inventory, #Inventory barHi there! Welcome back to this weeks devlog post. This time I've started with adding an inventory bar to the bottom of the screen, where you can switch between the selected slots with keys from 1 to 9... Continue reading
- February 16, 2020 by Dominik The Programmer#Apocalypse, #Bug Fix, #Camera, #Camera fix, #Computer, #Computer Game, #Computer Programming, #Culling, #Custom Engine, #CustomEngine, #Death, #Devlog, #Devlog Video, #Editor, #Editor Update, #Enemies, #Enemy, #Frustum, #Frustum Culling, #Game, #Game Developement, #Game Programming, #Gaming, #Indie Game, #Java, #LWJGL, #LWJGL 3, #Map Editor, #Map Editor Update, #OpenGL, #PC, #PC Game, #Programming, #Zombie, #Zombie ApocalypseHey there! Welcome back to this weeks devlog post. This week, I've started with adding some small features to the editor. These features allow me to change the object or its size and rotation of the o... Continue reading
- February 16, 2020 by Dominik The Programmer#Animation, #Animations, #Anisotropic Filtering, #Antialiasing, #Apocalypse, #Bloom, #Bloom Effect, #Collada, #Collada File, #Computer, #Computer Game, #Computer Programming, #Custom Engine, #CustomEngine, #Devlog, #Game, #Game Developement, #Game Programming, #Gaming, #Indie Game, #Java, #LWJGL, #Lighting, #Multiple Lights, #Normal Mapping, #Normal Maps, #OpenGL, #PC, #PC Game, #Programming, #ZombieWelcome! After last weeks updates I've started with a bit easier features and those were the Antialiasing and the Anisotropic filtering. These were 2 really easy to implement features, but they can ma... Continue reading
- February 16, 2020 by Dominik The Programmer#Apocalypse, #Computer, #Computer Game, #Computer Programming, #Custom Engine, #CustomEngine, #Devlog, #Game, #Game Developement, #Game Programming, #Gaming, #Indie Game, #Java, #LWJGL, #Music, #Normal Mapping, #Normal Maps, #OpenAL, #OpenGL, #PC, #PC Game, #Particle Effect, #Particles, #Programming, #Shadows, #Sound, #Sounds, #Text, #Water, #ZombieWelcome! After finishing the basics of the editor last week I've started working on more graphics related features for the game. My current plan right now is to do graphics related features for the ne... Continue reading
- February 16, 2020 by Dominik The Programmer#3rd Person Camera, #Collision Detection, #Computer, #Computer Game, #Computer Programming, #Custom Engine, #CustomEngine, #Day/Night Cycle, #Devlog, #Editor, #GUI, #Game, #Game Developement, #Game Programming, #Gaming, #HeightMap, #Indie Game, #Inventory, #Java, #LWJGL, #Map Editor, #Multiple Lights, #OpenGL, #PC, #PC Game, #Programming, #Skybox, #ZombieWelcome back! This week I had a little bit of time and added some basic, but important features to the game. First of all I made the height of the terrain based on height maps and made a way to find o... Continue reading
- February 16, 2020 by Dominik The Programmer#Apocalypse, #Custom Engine, #CustomEngine, #Devlog, #Flat Terrain, #Fog, #Game, #Game Developement, #Gaming, #Indie Game, #Java, #LWJGL, #Lighting, #OBJ Files, #OpenGL, #Programming, #Specular Lighting, #ZombieHey there, welcome back. For the past few days I've been working on the basics of my Zombie Apocalypse games engine. First of all I needed a way to load 3D objects into my game. Thanks to its not too... Continue reading
- February 16, 2020 by Dominik The Programmer#3D, #Apocalypse, #Custom Engine, #CustomEngine, #Devlog, #FirstCube, #First Cube, #First Post, #Game, #Game Development, #Gaming, #Indie Game, #Java, #LWJGL, #LWJGL 3, #OpenGL, #PC, #Programming, #Zombie, #Zombie ApocalypseHey there everyone, I just had some free time and started to work on the engine of my zombie apocalypse game. So far I have done just some basic stuff like keyboard input, camera and object movement... Continue reading